Charge time from the prior round carries over into the next round. However, there is an exception to this rule unique to this fighting game. No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.The Game only allows 1 directional input per frame inputting Special/DM directions too fast will caused dropped inputs.Example: 44214+P for Moon's Heart Attack out of backdash. Backdashes make characters airborne which allows characters to use their air specials out of backdash.This include backdashes and forward-dashes, as they count as Special Moves.
A 15-frame directional input buffer allows you to buffer special moves.You have an unlimited amount - there is no super meter! Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character's Desperation Move.There are universal differences between light and heavy specials light versions are slower or go less distance and recover faster - whereas heavy versions are typically faster, hit harder, and have much longer recovery.Moon's is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility. Backdashes are fully invincible until the last frame.
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They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!) Every character in this game can backdash by pressing 44.Important examples are Neptune and Pluto, who's Close HK and HP respectively are overheads. Close Normals: Some characters have some different normals if they're next to the opponent.Jumping light normals are active from button press until you hit the ground or it touches your opponent.Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information. Kick buttons typically have better damage and range. Punches and Kicks of both light and heavy variations. Four normal attack buttons listed above under Controls.
As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play. To use the Desperation Move, press both shoulder buttons together.